6/23/2023 0 Comments Advance wars by web image issuesThe idea is that Player 1 can capture 2 bases on their first turn, one of the forward and one of the backwards. On Color of Envy, I used that same idea.Įdit: I am planning on changing the FTA counter to 3 infantry as soon as I can. This happens also in normal games with 2 preowned bases and 1 neutral base, and the common solution is to have the neutral base be in a backwards position. Having 3 bases means that no matter what, one side will get 2 bases first and the other will get one base first. This is because I think 3 bases is a better number for a map in general, and because I wanted to play around with it. In Color of Envy you'll notice that there are three bases. This works well for maps with even numbers of bases (see the examples linked below). The easiest solution is to leave the starting bases neutral, and predeploy infantry so that each side gets one base first. Normally we use an infantry because it's value is equal to the amount of funding provided by each property, and because it is always built first anyways. In high funds maps, a single infantry is not a sufficient FTA counter. The rest of this post will be talking about this option (though #3 is also a valid option for high funds and deserves to be experimented with!). ![]() This allows normally designed maps (in looks, size, etc) to be used with a whole different set of units, namely the high-tech ones. This means that the number of properties is about the same as for normal games (option 1), but there are now enough properties available for regular high-tech units. When I say high funds, I mean this option and not option #3. ![]() High total funding and high property worth. There are balance issues with this though, as losing one city would then mean a much larger funding disparity.Ĥ. This would mean you see the same types of units as in normal games, but you would be able to get them faster as funds would increase more quickly. This would mean a total income of about 15k-25k still, but there would be fewer properties and each would be worth more. This is a high funds game now, not a normal game. The funds are high enough to allow high-tech units to be built regularly (30-40k), but this just means larger maps and more cities since the funding is still 1000 per property.ģ) Low total funding and high property worth. This is still a normal game, but it is more like those "epic maps" you see every once in a while (see Rivers of Blue Moon or Royal Armada). This is what we call a normal game, where the income is about 15k-25k and funds=1000k per property.Ģ) High total funding and low property worth. The other is the property worth, or how much funds each property gives a player.īased on these parameters, there are four options:ġ) Low total funding and low property worth. One is the total funds, meaning how much income each player has a turn once all properties have been captured. The visual bugs where black boat sprites and Sonja "?" HP break when a savestate is uploaded.With high funds, there are two parameters in relation to funding. The visual bug where capture icons are displayed for infantry that have already finished capturing.ĥ. The bug where the damage calculator cannot select units that were built on the move planner page.Ĥ. The bug where already-moved units sometimes do not unwait with the "Unwait All" button.ģ. The bug where the most recently moved unit sometimes displays as unwaited in the move planner.Ģ. Fixes for certain bugs in the vanilla move planner. Configurable keyboard shortcuts for toggling the damage calculator.ģ. Configurable opacity for the "action menu" and "build menu".Į. This includes automatically deducting funds for unit builds and simulating income for future turns.ĭ. Automatic tracking of unit count, unit value, income, and funds in per-player panels, like on the game screen. Savestate "quick save" snapshots that let you snapshot and restore states without having to download a full savestate file.Ĭ. Movement range previews for the selected unit.ī. ![]() Several quality of life improvements to the move planner ("Moveplanner Plus"), including:Ī. Configurable keyboard shortcuts for replays.Ģ.
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